The Shimmer Mods (
shimmermods) wrote in
theshimmer2020-08-21 01:45 am
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Visions.
LANDSCAPES.
The further in you go, the thicker the calcification becomes.
The crystals on the walls are difficult to make out now, having been encased entirely by thick white growths encompassing the walls like spider veins, like roots; their energy, however, can still be felt if you wander too close to the walls, or if you spend too long recovering yourself after something sufficiently stressful has come into your line of view. This may be more for a problem for some of you than it is for others; some of you are holding up surprisingly well, all things considered.
It isn't a failing on your part, when it hits you.
It's hard to say precisely what "it" is - a sudden fatigue, a seizure, an abrupt swirling of the world beneath your feet; all you know is that you're here, and then you aren't anywhere, and it takes a moment to place what brought the feeling on, or even what the feeling itself is. It will come to you eventually, however, once your eyes refocus and the cavern comes into view again for you properly - it feels like that first week you were here. Like reawakening after a long stint asleep; like being disoriented after realizing that you're not where you should be.
The difference this time is that you are, for all intents and purposes, still where you should be.
You don't seem to have gone anywhere; it doesn't feel like you've lost that much time, even, if you've lost any at all. But the fact of the matter is that something feels different, and it feels wrong, and placing how proves to be difficult.
There's a bend in the path, and suddenly it becomes all too clear.
You aren't supposed to be here, are you?
This place can be anything and everything - the hallway in the upper floor of your house, the bar you frequent, that place where all your comrades are buried. What matters is that it's somewhere you weren't sure you would see again, but the fact of it is that you're seeing it here, and you're seeing it now, and perhaps some of the others with you are seeing it too. Perhaps there are others here, those that have been on your mind for the past few days; perhaps you're all alone outside of whomever is questionably fortunate enough to be experiencing this with you.
Whatever you're seeing, however, something remains present in your mind, driving you onward and encouraging you to move through this, and quickly.
You don't belong here.
You need to leave.
[OOC: Welcome to the first half of our week 5 event! For this portion of the event, the hallucinations you've experienced up until now have become far more thoroughly immersive, and can be seen or experienced by others in something akin to a shared dream-state. These visions are likely to delict something from your world that you would find familiar and would have some sort of attachment to, whether that attachment is positive or negative. Monsters or other people from your world can be present here and interacted with, to deal with as you see fit; fighting them or speaking to them are both fair game. Conversely, your personal experience may be exploring or revisiting an area of your world that may or may not be how you remember it...
Please note that the mods will not be NPCing any characters in your visions or answering questions specific to the environments that you create. However, you are free to create as you see fit; time and space have very little meaning here, and your only limitations to your character's personal illusion/dreamscapes are your own creativity. Feel free to post any prompts you may want to play with, and to tag out to others to experience whatever they want to show you. (However, it is worth noting that any physical items you find in the visions will not remain in their possession afterwards.) As always, if you have any more questions about how works, let us know!]
The crystals on the walls are difficult to make out now, having been encased entirely by thick white growths encompassing the walls like spider veins, like roots; their energy, however, can still be felt if you wander too close to the walls, or if you spend too long recovering yourself after something sufficiently stressful has come into your line of view. This may be more for a problem for some of you than it is for others; some of you are holding up surprisingly well, all things considered.
It isn't a failing on your part, when it hits you.
It's hard to say precisely what "it" is - a sudden fatigue, a seizure, an abrupt swirling of the world beneath your feet; all you know is that you're here, and then you aren't anywhere, and it takes a moment to place what brought the feeling on, or even what the feeling itself is. It will come to you eventually, however, once your eyes refocus and the cavern comes into view again for you properly - it feels like that first week you were here. Like reawakening after a long stint asleep; like being disoriented after realizing that you're not where you should be.
The difference this time is that you are, for all intents and purposes, still where you should be.
You don't seem to have gone anywhere; it doesn't feel like you've lost that much time, even, if you've lost any at all. But the fact of the matter is that something feels different, and it feels wrong, and placing how proves to be difficult.
There's a bend in the path, and suddenly it becomes all too clear.
You aren't supposed to be here, are you?
This place can be anything and everything - the hallway in the upper floor of your house, the bar you frequent, that place where all your comrades are buried. What matters is that it's somewhere you weren't sure you would see again, but the fact of it is that you're seeing it here, and you're seeing it now, and perhaps some of the others with you are seeing it too. Perhaps there are others here, those that have been on your mind for the past few days; perhaps you're all alone outside of whomever is questionably fortunate enough to be experiencing this with you.
Whatever you're seeing, however, something remains present in your mind, driving you onward and encouraging you to move through this, and quickly.
You don't belong here.
You need to leave.
[OOC: Welcome to the first half of our week 5 event! For this portion of the event, the hallucinations you've experienced up until now have become far more thoroughly immersive, and can be seen or experienced by others in something akin to a shared dream-state. These visions are likely to delict something from your world that you would find familiar and would have some sort of attachment to, whether that attachment is positive or negative. Monsters or other people from your world can be present here and interacted with, to deal with as you see fit; fighting them or speaking to them are both fair game. Conversely, your personal experience may be exploring or revisiting an area of your world that may or may not be how you remember it...
Please note that the mods will not be NPCing any characters in your visions or answering questions specific to the environments that you create. However, you are free to create as you see fit; time and space have very little meaning here, and your only limitations to your character's personal illusion/dreamscapes are your own creativity. Feel free to post any prompts you may want to play with, and to tag out to others to experience whatever they want to show you. (However, it is worth noting that any physical items you find in the visions will not remain in their possession afterwards.) As always, if you have any more questions about how works, let us know!]
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But you did care. When we found the body of that man you knew. The way you were looking at him wasn't nothing. And you said all manner of kind things to me. You may not have understood why I was upset, but you were always there to make sure I was alright. That's not nothing, either.
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[...]
Because we're friends, and that's what's supposed to happen, yeah?
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So he finally slows down to a stop, squeezes Kimbley's hand tightly, and then finally let's go. ]
Yes. Yes, it is. But you didn't have to. You could have left this spoiled noble well alone.
no subject
[...This is sort of weirdly nice, okay, what does he...do with this...]
Besides, I like you. Now come on, I'd really prefer you not wander off somewhere and get lost, all right? Going to put all my damn work to waste if you do that.
[...Grabbing his hand again and promptly going in a direction is what he's going to do with this, are you coming or what.]
no subject
He doesn't know who he is to anybody here, least of all to Kimbley. He just knows that against all odds, he's happy right now. And if Kimbley wants to continue leading him by the hand, then... that's fine, yes. They can do that. Also he's totally not almost crying. Just for your information. He's not. ]
... y-yes, that'd certainly be a shame. Your efforts are much appreciated after all.
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Don't let it go to your head. It's going to be fine.
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You'll make sure. I know.
[ Congrats, he relies on you now. ]
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[ Listen to the expert, he has all of two proper friends now, he knows how this works. ]
I will protect you in turn.
[ Somehow. ]
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[Incidentally, he also has no idea where we're going. It's a building, surely this won't be that hard.]
You've got stuff to get back to, don't you?
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It is a loss.
[ To him, because you've told him you like him and you're holding his hand and watching his back and he's absolutely not letting go of these precious things unless forced to. ]
Besides, what's with the assumption that I'll die if I try to watch out for you?
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If I can get shot for doing absolutely nothing, then honestly, actively doing something seems like it ups my chances if anything!
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[You're an idiot??? You're an idiot.]
Look, whatever. We're going to get out of here and then we'll figure out what's going to happen from there, yeah?
no subject
Of course. I'm right behind you.
[ More like next to you, but that'd mean acknowledging we're basically holding hands, and that's something we are just not doing. ]
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[For what it's worth, he sees nothing wrong with that, outside of maybe being moderately weirded out because no one in their right mind touches his hands.]
You really don't have to worry about me in here, by the way. I spent a long time here, yeah, but I'm not upset about it.
no subject
Well, if you say so. It's still a hideous place and you deserve better.
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[...]
Not going to argue with you about the place being terrible, though.
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[ Now there's something he hasn't said out loud before. Why is he doing it now? Some weak attempt to equalize them instead of accepting that there are horrors in Kimbley's past that he may not want to understand. ]
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[...]
You planning on going back to all that?
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Of course. The war isn't over, and even if it was... my family is family, you know? They can be troublesome and cause me great difficulty, but blood is thicker than water.
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[ You caaaaare and he is not gonna let you say otherwise. ]
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[ They really ought to get out of here and find the others. This situation is terrifying and strange and not necessarily conductive to that survival they're planning on. But still, Garma can't help but give a pleased hum, basking in this conversation. ]
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