The Shimmer Mods (
shimmermods) wrote in
theshimmer2020-08-21 01:45 am
![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
![[community profile]](https://www.dreamwidth.org/img/silk/identity/community.png)
Visions.
LANDSCAPES.
The further in you go, the thicker the calcification becomes.
The crystals on the walls are difficult to make out now, having been encased entirely by thick white growths encompassing the walls like spider veins, like roots; their energy, however, can still be felt if you wander too close to the walls, or if you spend too long recovering yourself after something sufficiently stressful has come into your line of view. This may be more for a problem for some of you than it is for others; some of you are holding up surprisingly well, all things considered.
It isn't a failing on your part, when it hits you.
It's hard to say precisely what "it" is - a sudden fatigue, a seizure, an abrupt swirling of the world beneath your feet; all you know is that you're here, and then you aren't anywhere, and it takes a moment to place what brought the feeling on, or even what the feeling itself is. It will come to you eventually, however, once your eyes refocus and the cavern comes into view again for you properly - it feels like that first week you were here. Like reawakening after a long stint asleep; like being disoriented after realizing that you're not where you should be.
The difference this time is that you are, for all intents and purposes, still where you should be.
You don't seem to have gone anywhere; it doesn't feel like you've lost that much time, even, if you've lost any at all. But the fact of the matter is that something feels different, and it feels wrong, and placing how proves to be difficult.
There's a bend in the path, and suddenly it becomes all too clear.
You aren't supposed to be here, are you?
This place can be anything and everything - the hallway in the upper floor of your house, the bar you frequent, that place where all your comrades are buried. What matters is that it's somewhere you weren't sure you would see again, but the fact of it is that you're seeing it here, and you're seeing it now, and perhaps some of the others with you are seeing it too. Perhaps there are others here, those that have been on your mind for the past few days; perhaps you're all alone outside of whomever is questionably fortunate enough to be experiencing this with you.
Whatever you're seeing, however, something remains present in your mind, driving you onward and encouraging you to move through this, and quickly.
You don't belong here.
You need to leave.
[OOC: Welcome to the first half of our week 5 event! For this portion of the event, the hallucinations you've experienced up until now have become far more thoroughly immersive, and can be seen or experienced by others in something akin to a shared dream-state. These visions are likely to delict something from your world that you would find familiar and would have some sort of attachment to, whether that attachment is positive or negative. Monsters or other people from your world can be present here and interacted with, to deal with as you see fit; fighting them or speaking to them are both fair game. Conversely, your personal experience may be exploring or revisiting an area of your world that may or may not be how you remember it...
Please note that the mods will not be NPCing any characters in your visions or answering questions specific to the environments that you create. However, you are free to create as you see fit; time and space have very little meaning here, and your only limitations to your character's personal illusion/dreamscapes are your own creativity. Feel free to post any prompts you may want to play with, and to tag out to others to experience whatever they want to show you. (However, it is worth noting that any physical items you find in the visions will not remain in their possession afterwards.) As always, if you have any more questions about how works, let us know!]
The crystals on the walls are difficult to make out now, having been encased entirely by thick white growths encompassing the walls like spider veins, like roots; their energy, however, can still be felt if you wander too close to the walls, or if you spend too long recovering yourself after something sufficiently stressful has come into your line of view. This may be more for a problem for some of you than it is for others; some of you are holding up surprisingly well, all things considered.
It isn't a failing on your part, when it hits you.
It's hard to say precisely what "it" is - a sudden fatigue, a seizure, an abrupt swirling of the world beneath your feet; all you know is that you're here, and then you aren't anywhere, and it takes a moment to place what brought the feeling on, or even what the feeling itself is. It will come to you eventually, however, once your eyes refocus and the cavern comes into view again for you properly - it feels like that first week you were here. Like reawakening after a long stint asleep; like being disoriented after realizing that you're not where you should be.
The difference this time is that you are, for all intents and purposes, still where you should be.
You don't seem to have gone anywhere; it doesn't feel like you've lost that much time, even, if you've lost any at all. But the fact of the matter is that something feels different, and it feels wrong, and placing how proves to be difficult.
There's a bend in the path, and suddenly it becomes all too clear.
You aren't supposed to be here, are you?
This place can be anything and everything - the hallway in the upper floor of your house, the bar you frequent, that place where all your comrades are buried. What matters is that it's somewhere you weren't sure you would see again, but the fact of it is that you're seeing it here, and you're seeing it now, and perhaps some of the others with you are seeing it too. Perhaps there are others here, those that have been on your mind for the past few days; perhaps you're all alone outside of whomever is questionably fortunate enough to be experiencing this with you.
Whatever you're seeing, however, something remains present in your mind, driving you onward and encouraging you to move through this, and quickly.
You don't belong here.
You need to leave.
[OOC: Welcome to the first half of our week 5 event! For this portion of the event, the hallucinations you've experienced up until now have become far more thoroughly immersive, and can be seen or experienced by others in something akin to a shared dream-state. These visions are likely to delict something from your world that you would find familiar and would have some sort of attachment to, whether that attachment is positive or negative. Monsters or other people from your world can be present here and interacted with, to deal with as you see fit; fighting them or speaking to them are both fair game. Conversely, your personal experience may be exploring or revisiting an area of your world that may or may not be how you remember it...
Please note that the mods will not be NPCing any characters in your visions or answering questions specific to the environments that you create. However, you are free to create as you see fit; time and space have very little meaning here, and your only limitations to your character's personal illusion/dreamscapes are your own creativity. Feel free to post any prompts you may want to play with, and to tag out to others to experience whatever they want to show you. (However, it is worth noting that any physical items you find in the visions will not remain in their possession afterwards.) As always, if you have any more questions about how works, let us know!]
no subject
Welcome to Zaude.
It's quiet here, peaceful even. But this isn't where you're supposed to be, is it? So pick a direction and see what you find - will you head toward the door or take the hallway?]
no subject
Absolutely not a place that Felicia is supposed to be. This feels wrong somehow, even if the place is very pretty; she's not sure what this is, but...
Well, Felicia's going to try the door! Surely nothing wrong will happen there.]
Hello...?
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
no subject
(no subject)
no subject
Welcome to the Ice Tribe village.
It's very quiet and empty here for now, but there's no telling if it will stay that way. Be on your guard.]
no subject
This can't be real. It feels real. But there's no way he could have been transported from the middle of a cave to...wherever this is.]
Gh...and yet...
[If his brain believes it enough...maybe he could succumb to the cold here.
Time to head for the closest shelter - those houses.]
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
no subject
It wasn't long ago that Garma had loudly proclaimed he'd love to see it, but he's changing his mind very quickly right now. He is absolutely not dressed for the occasion and the cold seeps into every part of his body instantly, making him shiver. ]
What... where... where is everyone?
[ The cold is scary but being separated from the group is absolutely terrifying. Time to grab his rifle more tightly and try to move towards the houses? Walking in this snow is so hard... ]
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
...
...
...
...
...
...
...
no subject
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
no subject
[ The perceived cold doesn't seem to phase Hugh, but he does absentmindedly pat his cloak in a vain search for his proper winter gear. Not that it would make much of a difference in this dream space, but.
He'll set off for the village with a weather eye if nothing else steals his attention. ]
(no subject)
(no subject)
choose ur adventurrr
It clearly hasn't been used in years, however, nor was this place simply shut down. There's a thick film of dust over everything, and the rooms themselves are in varying states of disrepair - destroyed cabinets, tables turned on their sides, scorch marks along the walls, broken shards of glass and ceramic...all of these can be found in every room. Most of them have nothing of value...but there's one office room that seems to be a little less dirty than the rest. It looks like someone was here before you - some of the glass shards have been pushed aside here and there, like someone was searching for something.
Another room, oddly enough, looks like it was occupied recently. Despite the large amount of spiderwebs lining the room - an unusually large amount of spiderwebs, actually, spread around the ceiling like some odd network, threads dropping from the ceiling here and there as if the spiders had just dropped to the floor for some reason, the room itself is actually relatively clean and free of dust. Despite that, there's very little to be seen at first glance - a long table, and five chairs placed around it. The room is dimly lit by a single candelabra placed at the very edge of the table, only clearly illuminating the empty seat placed at its head. If there's anything else on the table, it can't be seen from this distance - not with this amount of light.
Compared to the dimly lit rooms, however, the center circular room is absurdly bright - almost blinding. It's not that the building itself has changed, no. The walls are still that same dreary steel, and the room itself is several stories high, circular platforms on each floor acting as a observation point for the source of light in the center - a giant pit at the bottom swirling with bright rainbow lights. Lights swirling so smoothly they look like molten liquid at points, it honestly looks like something you'd find in the Shimmer. There doesn't really seem to be a safe way to get a closer look at this - none of the platforms are that close to the light, and there's no stairs around the edge that lead further down than about a third of the distance.
Around that height though, there's a wooden drawbridge that crosses the gap. It doesn't look like the steadiest thing in the world, if anything it looks...handmade. Like one of those rickety things you see in every action movie, ready to fall apart as soon as someone tries to cross it. It doesn't look like anything someone in their right state of mind would want to cross at the best of times.
Which, of course, naturally means that Yusei is there standing right in the center, looking over the edge with the intent expression of someone who's contemplating jumping right off.
Hm.]
center room
He's not about to walk out into the middle of that thing, because fuck that, and also fuck bridges in general, but he'll get close enough to be heard, at least. ]
I gather this is what you were talking about before.
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
no subject
Things only become more ominous as soon as you take your tentative first steps. The entire landscape seems to distort and shift under your feet, disorienting you enough to threaten your stability. But as you begin to process the situation, you realize you can walk perfectly fine. This is but an illusion within an illusion.
As you venture through the dimly-lit halls, you hear the first sign that you're not alone in here. Voices echo from in the distance- one of them recognizable to you. It's Heinwald.]
...and that is the condensed version of it.
[Who is he talking to? As you follow his voice and round a corner, you'll find out. But it might not be what you're expecting.
The first thing that comes into view is a massive dragon...or something making an attempt at shaping itself into one, at any rate. It speaks to Heinwald, who is still out of your view but likely just beyond it.]
One abyss could not satiate you.
So you sought another.
Quandaries upon quandaries.
[Its voice rumbles through the library, though it would be more accurate to say voices. It is as though multiple people are speaking in monotone unison...all of them entirely too familiar to you for one reason or another.]
A prismatic force beyond the stars.
Not of Us. Not of the Ancient One.
...
Previously.
I figured as such. If only I had the time to spend scouring your...
[Heinwald's voice trails off as the dragon shifts to stare you down. Or it would, if it had eyes. But it is very much aware of you.]
no subject
I, uh, I'm not interrupting anything, am I?
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
no subject
...Well let's be honest, you may very well hear Felicia before she shows up because that illusion is absolutely making her eat shit on one of the tables--]
Ow--what on--
[Grumble, grumble, let's...get up and go follow a familiar voice, and the...mish-mash of voices, ones that seem entirely too familiar, and she's...
Well, not expecting to see this. Much less watching the dragon shift to...stare her down? Gesture towards her??? Felicia isn't sure, and she yelps a bit when the dragon does that much--]
W-wait, I'm sorry, I mean no harm! I just...thought I heard a friend here.
[...HI, HEINWALD, SORRY ABOUT THIS. But also, hello, she...supposes...]
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
...
...
...
...
...
no subject
Of course, the horrible giant talking dragon has definitely noticed Yeager, so he holds up a hand in greeting. It can probably sense him, at least so this is... probably fine.......]
Hello! My apologies for interrupting, it wasn't my intention. I seem to have ended up here somehow.
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
...
...
...
...
...
...
...
...
...
...
...
...
...
no subject
There's someone else here, too. Someone you've never seen before. A man dressed in full regalia rushes past you, clutching some folded papers in his hands. Follow him, and you'll spot him hiding them in secret compartments all around the castle. He doesn't seem to notice or care if you see him, as if he's just a ghost reliving his actions from the past. Finally, he'll retire to a chapel, where he kneels at the altar to pray. He still doesn't respond to you at all... maybe he's not the ghost here.]
no subject
It's the chapel that makes him frown. ]
And in church again...
[ He half expects there to be plants again, coming at him from all over, but nothing yet... Garma clutches his rifle and walks over to the man - if there is no acknowledgement, he'll actually just try... poking him with it. ]
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
no subject
The door opens and a woman steps out. Garma, who is next to you, instantly tenses up. He is not quite standing to attention like a good soldier would, but it's coming close. ]
Kycillia!
[ Why is she here? No for that matter, why is he here? Neither of these questions seem to matter to Garma just yet as his eyes rest only on his sister, anxious and yet full of reverence. ]
Garma. You are home early. Did you not brag you'd only return with an exploit to your name? And who is this unannounced guest?
[ She inclines her masked head towards you and it makes Garma glance over as well. ]
Why, that's--- [ ... wait. His eyes look at you with recognition and confusion. ] How did you get here?
no subject
Yusei glances back.]
Funny. I was thinking about asking the exact same thing.
[He doesn't look like he thinks this is funny.]
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
...
...
...
...
...
...
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
...
...
no subject
There's a heavy metal door that's cracked open against the far wall; given the weight of it and the barred observation window in the door itself, it gives the impression that it really, really shouldn't be left open like that normally.
It's obvious what this is, when you take it in. It's a prison cell, and not a very nice one at that.
You aren't alone in this place, however; Kimbley is here, leaning up against one of the walls near the door. Maybe he's waiting for you; maybe he just has no real desire to attempt escape. It's difficult to say. Either way, he's currently ignoring the most obvious route out of here in favor of just sort of studying the empty space a few inches in front of his face.
He'll come around once he notices there's someone else who's come in here with him, however. He still doesn't seem right when he does.]
Hey. Welcome to solitary confinement, I guess. I'd show you around, but from where you're standing you've already gotten the grand tour.
no subject
Well, this is my first time being imprisoned, and I'm already not particularly fond of it. Let's leave while we have the chance.
[He's not staying in here, and Kimbley's not either, so let's just ditch?? That sounds great.]
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
no subject
There are roots hanging from the ceiling from cracks here and there, hanging down low enough to be claustrophobic.
Despite the age of the place, it's clearly well-maintained if the lack of grime and dust are any indication. Oh, and the still-lit torches are a good indication that this is something else entirely.
You're in a crypt.
With how crypts are, you could go through the doorway immediately and risk getting lost, but there's always the strange symbols on the wall. Gabriel is inspecting them, his expression more tense than he usually looks, something akin to rage slowly growing on his features.
Whatever this is, you have a feeling something terrible must have happened here.]
no subject
So up first are the symbols and Gabriel! What's up with these symbols?]
What is this place, Gabriel? It seems like you recognize it.
[He won't comment on just how mad Gabriel looks, but he's paying close attention to that as well as the strange symbols.]
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
doorway;
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
no subject
Welcome to downtown Duval.
If you head into the bar, you'll find that it's nicer inside than it looks outside, and that Rideaux seems very much at home at its counter. ...Or this version of Rideaux, anyway, who looks almost a decade younger, and is wearing a black and red agent's uniform, with his hair tied up in a high ponytail. Next to him is another young man of about the same age, with glasses and short, dark blonde hair -- who, if anyone managed to catch the figures he was seeing throughout the week, might look a little familiar.
If you decide to take the scenic route and wander the streets, you'll be passing by buildings with worn paint, peeling siding, and rust, some broken windows and fences, and some down-on-their-luck people sitting out in the streets. There's a tunnel with eerily flickering lights, a one-room back-alley inn, a cheap curry shop, and, leaning against the wall of a run-down apartment building somewhere, the Rideaux you actually know. He's looking up at the sky -- which is, come to think of it, a little dark -- and if you follow his gaze, off in the distance you'll see...
Well. That's a thing. ]
street;
And then he followed Rideaux's gaze to see.
That. ]
...What the hell is THAT thing up there?
(no subject)
bar
(no subject)
(no subject)
streets
(no subject)
(no subject)
(no subject)
no subject
Odd.
Thankfully, you don't seem to be alone; there's a woman beside you, masked and dressed in the same manner of luxurious clothing as the people on the platform. If you weren't sure who she was....]
What the bloody hell is this?!
[...well. If you've spent any time around Page over these past five weeks, you'll probably be able to recognise her voice. The mask hides some of her features but she's clearly distressed, and it doesn't take long for her to rip it off, along with the ornate wig.]
Not again...I can't do this again...!
[The distress quickly makes way for rage, and if looks could kill the man at the centre of the group would be long dead; it seems Page is eager to try and make it a reality - regardless of how unrealistic this entire situation is - and she quick points her automatic handgun in his direction-
...
...oh. She's pointing a pistol at him, all right, but it's...far from the advanced technology she's been using in the Shimmer. If anything, it looks like a relic from the industrial age, and it doesn't help her mood.]
This is....no, where is-!
[...ah. It seems she's finally noticed you.]
Quick! The game will start soon! Do you have a weapon?
[You certainly do, but you're in the same situation as Page; hope you're good with a sword and a similarly old-school pistol, because that's all you're getting and it's all you have.
Up on the platform, the man in the centre of the group starts to grin.]
no subject
It really is unfortunate that I don't have my weapon. But I suppose I can make do!
[One of his weapon's forms is a sword and he's pretty damn good with it, so sure, he can roll with this.]
What exactly do we need to do for this game?
[Fighting something, from the sound of it, but what should he be expecting here...?]
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
no subject
You'll probably be arrive in the empty marketplace area, and Hanneman is standing in front of the front gate, looking... perhaps a bit perturbed. Honestly, despite the coziness, there are a few things off about it; namely, the unsettling liminality that comes from a location that's very clearly well-traveled and inhabited being completely empty aside from you. So it's pretty easy for Hanneman to notice you, and he will pretty quickly flag you down.]
...Ah, I must ask you to stay beside me while we're here. I know the layout of this location extremely well, but... I can't say I know what's going on here.
Certainly, we will have to investigate, but I don't know what awaits if you go off on your own.
no subject
Ah, Hanneman. What is this place?
[He gestures for Hanneman to lead the way; we can walk and talk, surely nothing bad will happen here.]
no subject
A tall, spiraling stone tower lies due east, and to the south lies a grove of trees arranged in a circle. Both will offer shelter from the snow, and perhaps something else. ]
no subject
Anyway, the stone tower is what catches his interest first, and that's the direction he's heading in! Hopefully it's not too long of a walk in the snow...]
(no subject)
(no subject)
sorry for the delay!
no worries!
(no subject)
(no subject)
(no subject)
(no subject)
...
(no subject)
(no subject)
(no subject)
Sorry for the late!
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
no subject
... And for all the world not even noticing anyone else around her, as her attention is on a peculiar scarecrow taking residence within the garden. Momentarily attempting to speak with it, as if it's an old friend.]
I've missed you so much, Mr. Skelkro. I know it hasn't been that long since I last saw you, but it feels like it sometimes, the longer I spend time away from you and our wonderful garden.
[... Right then. So hey, what about attempting to leave the Manor? If you try to open and step out the front door... the scenery has a sudden, very drastic change. Now you're standing in what appears to be the grounds of an abandoned arms factory, judging by the dilapidated sign. The manor is nowhere to be found, and at first there doesn't seem like there's any signs of life around this place given how yellowed the grass is and the broken equipment... except, there are definitely signs that something is here among you.
On the walls, there are some very... potentially pants-shitting words in large letters in hopefully paint that reads "I WILL FIND YOU". This message is in a lot of places here, but what exactly is it that is apparently trying to find you? There is one message however that isn't those words that reads "Lydia will always stand by Lisa forever and ever", but what is probably going to draw your attention the most is a bright light that suddenly sparks to life not too far away from this message.
Approaching it, you'll find... Mr. Skelkro, that scarecrow from Emma's garden. Except now it's on fire, and definitely gives off an unnatural smell of burning flesh somehow. But if Mr. Skelkro is here, then where is Emma? She isn't here with the scarecrow, but there is someone else now that suddenly lumbers into view... someone who doesn't look like a good idea to make contact at all with really, judging by his appearance and the groans he makes in lieu of words, like some kind of zombie...]
arms factory
O-oh... oh my god... stay back!
(no subject)
(no subject)
(no subject)