shimmermods: (02. Vitali)
[personal profile] shimmermods


Vitali doesn't seem inclined to come much closer to any of you; there's a wall of glass between her and you, and she appears to want to keep it that way. Any attempts to breach it are likely a terrible idea; just because there aren't any soldiers with them doesn't mean that they're unarmed, after all.

"So you've decided to act up," she says, her hands folded behind her back, her posture formal and stiff in a way that doesn't suit her; her gaze remains as icy as her words, though she's refraining from making direct eye contact with any one of you in particular. She's still audible, despite the glass; it isn't as all-encompassing as the Shimmer seemed to be whenever it spoke to you within the boundary, but it's sharp, commanding. "If that's what you want to do, then fine. We can talk about that. You guys haven't wanted to settle since you got back; maybe this will make you actually sit down for a moment.

"If you're going to talk, get it out of your system before we throw you back in quarantine and figure out what to do with you. And try to keep from launching at the glass or doing anything stupid to yourselves in the meantime. We'd hate to have a reason to classify any of you as a threat."

shimmermods: (Default)
[personal profile] shimmermods


The days pass. You may be losing track of how many have passed this way; whether that's due to your sense of time being irreparably skewed or just the sheer monotony of being down here is difficult to say.

Your bodies seem to have stopped changing, in that the alterations you've experienced haven't spread since the death of the Shimmer; however, those alterations don't seem to be fading at all, either. It seems, in that way, that the Shimmer succeeded in its goal; you are no longer entirely what you once were - something new has been created.

And the longer you're down here, the plainer it becomes that whatever you are, you aren't being released. You may have changed, but the situation is not; the chances that it will are low.

If you're going to leave this place, you're going to have to make your own opportunity.

One question remains: Will you?

WEEK SIX

Aug. 22nd, 2020 11:20 pm
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[personal profile] shimmermods


The return to the base is neither nice nor pleasant - a feeling that's only amplified upon your arrival. Vitali has next to nothing to say to you, and if anything she seems to be having a hard time even looking at the lot of you; at the end of things, she just snaps out orders before returning to the upper portion of the base.

You won't be joining her up there.

Instead, you're taken down to the lower levels of the base, far underground to the basement; you may remember from your previous time here that the basement was off-limits - assuming that you even knew there was a basement at all. Whether you did or you didn't hardly matters, however; the fact of the matter is that you're down here now and the usual hustle and bustle of soldiers is gone, replaced with locked doors, the faint hum of electricity and little else.

It isn't as though there are no amenities down here at all - there are single rooms for you to claim as your own, as well as showers and a kitchen that's decently-stocked, so it's hardly as though you're going to die down here. But it will soon become extremely plain that you're restricted to the corridor: the elevator you took down here is behind a locked door, there's no accessible way to access the stairs, and while there are doors here leading to corridors beyond your own, those are currently locked as well. They open up once in a while, however, if there's something they want from you; as it turns out, it isn't long before there's something they want from you. Shortly after arrival, every one of you is going to have to undergo a physical examination to document any changes you may have undergone during your time in the Shimmer. You'll be handled individually by doctors and nurses in hazmat gear, and they will not take kindly to anyone reacting violently. If you put up a fight, you'll earn yourself the experience of being sedated and having your efforts rendered pointless when you're examined anyway.

Examinations of one kind will quickly lead into another; following the physical exam, you find yourself led into a room at the end of your hallway. That's where you'll be expected to give your personal report on what happened in the Shimmer. Again, it's in your best interests to be cooperative; however, you are under no obligation to be truthful.

Once that's taken care of, you're left alone. There's no one else down here but you, and while you're being provided for, there isn't much to do in the way of entertainment. There aren't any training rooms here, and certainly no weapons; it seems like you're going to be down here for as long as Vitali decides to keep you down here.

However, all the time in the world with very little supervision means that you are free to explore as you see fit. The room you were led to for your report with Hubert remains open; you may speak with him at any time you wish. Otherwise... Well, your time in the Shimmer has made you resourceful.

After all, if you aren't... You may be here for a while.

SUNDAY | MONDAY | TUESDAY | WEDNESDAY | THURSDAY

Return

Aug. 22nd, 2020 08:30 pm
shimmermods: (01. Vitali)
[personal profile] shimmermods


The next chamber you'll see isn't a chamber at all; rather, it appears to be the cave opening proper, leading to a view of the mountain proper. The crystallized trees and other flora that have been touched by the Shimmer are burning, those bright white flames reaching skyward, more and more patches of them going up as the fire seems to stretch upwards from the ground, almost as though trying to burn the sky itself.

For the first time in a long time, the sky is dark above you.

It won't take long before it brightens with fire and smoke, but the soft colors of the iridescent aurora that have been marring the sky with the Shimmer's light have gone. The repugnant glow of the Shimmer is dead; from what little can be seen of the foot of the mountain, the boundary no longer exists.

All that's left is this world, and all that belong in it, and you.

You're all marked by your time here, however; all of the changes brought down on you physically are still present, and even those with no drastic physical changes will notice at least one - namely, the irises of everyone's eyes have gone bright and prismatic, ringed with that same iridescence you've just spent the last while destroying.

The Shimmer is dead.

The Shimmer is with you always.

The mountain burns, and you may as well watch it.

And for a time, there's nothing else to do.

You don't know how long you're alone, but eventually, there will come the knowledge that you aren't alone anymore - the relative quiet of the night is broken by the sound of something approaching, something large and mechanical, vehicular in nature. One sound turns into many, and it isn't long at all before you're greeted by a military convoy.

The transport stops just short of you, doors to the back of one of the vehicles slamming open as numerous soldiers emerge, quickly taking their places and aiming their guns at you. Within moments, you're surrounded.

You won't have to wait long for an explanation; two more people emerge from a different vehicle to the first, and the soldiers part to let them through easily. The first is unfamiliar to all but one of you; he's a tall man wearing a military-inspired uniform in all black, one hand glowing with powerful dark magic. The shorter woman beside him is all too familiar, however, someone you likely aren't pleased or surprised to see.

Vitali is here.

She stands before you, straight-backed and formal, dark uniform standing starkly against the flames; her gaze is hard as she looks over the group, and she tips her head to glance at the man beside her.

"They've got fifteen. Better than the last group that came out."

Her attention is returned to the group then; she doesn't smile.

"I have no idea what you guys did, but the boundary's down. We're here to bring you home, and since this little party isn't a democracy, I don't want to hear any whining. Put your weapons down and come quietly. Hubert - make sure they don't do anything too stupid. Either they come with me, or they don't come at all."

You heard the woman.

The doors on the back of the military transport are heavy, when they close and lock behind you; it's dark. But at least you're all being kept together, even if you've been thoroughly disarmed.

You might want to take some time to reflect. To talk. To do whatever it is there is to do back here on the way back down.

After all, there's no telling what will happen next.

shimmermods: (Default)
[personal profile] shimmermods


It takes a while.

How long the visions have a hold on you is difficult to say, but eventually they release you; there's no "right" way to solve them, it's simply a case of being there until, suddenly, you aren't. Until something shifts both in the surroundings and in your head; until things start seeming less familiar and you find yourself in a cavern that's somehow far less dark than it should be, some sort of pale prismatic light reflecting off of the white calcifications covering the walls.

It may take a moment to become slightly less disoriented; it may take a moment for you to realize that the light has a source.

There's an opening a short distance ahead; it's smaller than the shafts you've been wandering through, large enough for you to fit but definitely claustrophobic. You get the feeling that there's something beyond it; that once you've gone through, there may be no turning back from what you're about to face.

Will you go?

Visions.

Aug. 21st, 2020 01:45 am
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[personal profile] shimmermods


The further in you go, the thicker the calcification becomes.

The crystals on the walls are difficult to make out now, having been encased entirely by thick white growths encompassing the walls like spider veins, like roots; their energy, however, can still be felt if you wander too close to the walls, or if you spend too long recovering yourself after something sufficiently stressful has come into your line of view. This may be more for a problem for some of you than it is for others; some of you are holding up surprisingly well, all things considered.

It isn't a failing on your part, when it hits you.

It's hard to say precisely what "it" is - a sudden fatigue, a seizure, an abrupt swirling of the world beneath your feet; all you know is that you're here, and then you aren't anywhere, and it takes a moment to place what brought the feeling on, or even what the feeling itself is. It will come to you eventually, however, once your eyes refocus and the cavern comes into view again for you properly - it feels like that first week you were here. Like reawakening after a long stint asleep; like being disoriented after realizing that you're not where you should be.

The difference this time is that you are, for all intents and purposes, still where you should be.

You don't seem to have gone anywhere; it doesn't feel like you've lost that much time, even, if you've lost any at all. But the fact of the matter is that something feels different, and it feels wrong, and placing how proves to be difficult.

There's a bend in the path, and suddenly it becomes all too clear.

You aren't supposed to be here, are you?

This place can be anything and everything - the hallway in the upper floor of your house, the bar you frequent, that place where all your comrades are buried. What matters is that it's somewhere you weren't sure you would see again, but the fact of it is that you're seeing it here, and you're seeing it now, and perhaps some of the others with you are seeing it too. Perhaps there are others here, those that have been on your mind for the past few days; perhaps you're all alone outside of whomever is questionably fortunate enough to be experiencing this with you.

Whatever you're seeing, however, something remains present in your mind, driving you onward and encouraging you to move through this, and quickly.

You don't belong here.

You need to leave.


[OOC: Welcome to the first half of our week 5 event! For this portion of the event, the hallucinations you've experienced up until now have become far more thoroughly immersive, and can be seen or experienced by others in something akin to a shared dream-state. These visions are likely to delict something from your world that you would find familiar and would have some sort of attachment to, whether that attachment is positive or negative. Monsters or other people from your world can be present here and interacted with, to deal with as you see fit; fighting them or speaking to them are both fair game. Conversely, your personal experience may be exploring or revisiting an area of your world that may or may not be how you remember it...

Please note that the mods will not be NPCing any characters in your visions or answering questions specific to the environments that you create. However, you are free to create as you see fit; time and space have very little meaning here, and your only limitations to your character's personal illusion/dreamscapes are your own creativity. Feel free to post any prompts you may want to play with, and to tag out to others to experience whatever they want to show you. (However, it is worth noting that any physical items you find in the visions will not remain in their possession afterwards.) As always, if you have any more questions about how works, let us know!]


WEEK FIVE

Aug. 16th, 2020 07:16 am
shimmermods: (Default)
[personal profile] shimmermods


The sentiment was expressed that the group is going to continue moving onward from here; it will become plain, soon enough, that there's really only one way that that could constitute.

The white-walled chamber of the caverns is heavily calcified, something that just seems to intensify the further in you go; the best thing about it, most likely, is the fact that it seems brighter in here, far easier to see. There still isn't a source of visible sunlight, but there's a sort of glow bouncing off the walls as the area narrows out a bit again, into a passage leading further into the mountain itself.

It's likely - probable, really - that you're getting far closer to the crash site. The place where all of this began.

Are you prepared for what might await you there?

Whether you are or not, it's possible that the lack of food or sleep is starting to get to you - or perhaps it's some effect of the Shimmer itself. It's difficult to say, but that doesn't change what's happening both to and around you; the visions start out small - items or objects that have no reason to be here that fade immediately when you try to pick them up, bends in the path that vanish as you try to turn down them - but they'll increase in severity as the hours and the days pass in here. There will be figures standing at the periphery of your vision, people that your feelings are strong toward in one way or another but that absolutely shouldn't be here with you; there's also the briefest sightings of threats, monsters and beings that are there to cause harm to you, that won't stay for long enough to be engaged.

It's hard to trust your mind right now; is it still easy to trust those that are with you?

The sensations of distrust are building; the paranoia you're beginning to feel may not be all that rational. But in the end, is it really that undue, either?

SUNDAY | MONDAY | TUESDAY | WEDNESDAY | THURSDAY

CAVERN.

Aug. 16th, 2020 09:27 am
atrueheroine: (🕮 Resigned)
[personal profile] atrueheroine
[Another encounter with the Shimmer, another round of confusion, frustration and exhaustion. It's probably going to be a fairly unanimous opinion, but Page much preferred the circle of peaceful corpses over the tree of suffering.

She emerged from the river just in time to hear what the Shimmer had to say, and it leaves a bad taste in her mouth. But regardless of feelings, it's probably wise that they don't move away from this cavern for the time being; the fire, remnants of that horrible tree, is providing light and warmth. They couldn't really ask for much more, especially after spending the past week in darkness.

So Page will swim back to the fire, placing herself in front of it and unwinding her headpiece, letting her locs fall free around her face. She's soaked, miserable and cold. As awful as the source of the heat is, she needs to dry off. The last thing she wants is to fall ill.

Not that it would mean much - sounds like a problem for her body. Wherever that is.

You're free to join her, or do what you will; time to rest, before the new week begins.]

Descent.

Aug. 14th, 2020 09:07 pm
shimmermods: (Default)
[personal profile] shimmermods


You've been down here for such a long time.

It's difficult to tell, perhaps, exactly how long it's been; the lack of need to sleep or eat has become more and more prevalent as time goes by, and it's made it difficult to keep to any sort of schedule - and while the darkness remains unyielding and unchanging, the same can't be said for yourself, now, can it? The further you go, the more it feels like maybe you could belong here; the longer you're within this place, the less it seems to want to let go of you.

It begs the question, really: Is it the mine that's making you feel that way, or is it the Shimmer itself?

Something is different today.

There's a sudden feeling that you've found a chamber, that the shaft you've been wandering down has opened up in a way that's more noticeable than the occasional offshoot leading to an eventual dead end - this feels massive, open in a way that clears the air and spreads out far enough in front of you that it's difficult to tell how far out it actually goes. There are a few promising signs here, however, even if you can't see them very well - the sudden clearing of the air's stagnation is one, but the sound of running water trickling through here somewhere is also promising.

There's also a feeling that should be familiar by now; namely, it's the general sensation that you aren't alone, wherever you are.

You've found something, but perhaps more importantly, you get the feeling that you're coming far closer to your goal than you were on the outside; don't get too excited, though, as you still want to be careful - after all, this chamber opens downward as well as outward.

You can get down to the lower level if you pick your way down; it shouldn't be too challenging, and you'll probably have an easier time seeing once you're down there. Just don't fall.

WEEK FOUR

Aug. 8th, 2020 11:35 pm
shimmermods: (Default)
[personal profile] shimmermods


The Shimmer may have left you physically, but it's always with you; it's something it had insisted on yesterday, and it's something that continues to be pervasive even now, both in thoughts and within you in other, perhaps more noticeable ways. The statements that have been made weigh heavily; your surroundings continue to be influenced by something or other - plants you recognize are still present here, even as the trees themselves continue to crystallize, growing glassy white and transparent around mechanical insides - and the changes to your physical bodies are becoming more evident and difficult to ignore.

Perhaps more disturbingly, when you went to sleep in the clearing there were sixteen of you.

When you wake up, there are fifteen.

No matter how many headcounts you take, you keep coming up one short; the fact of the matter is that Rean Schwarzer is no longer among you. There's no visible evidence of where he's gone, and all of his belongings are still here; perhaps in some part of your mind, the possibility registers itself - maybe he's not with you because he went to the Shimmer. Not in the same way the cultists went, and not in the same way the ring of bodies seems to have gone, but maybe...

The thought is difficult to shake; the fact of the matter is that he isn't here, and you probably don't want to stay here. After all, your options are currently either to do what you set out to do, to return to the base and very possibly be killed for your efforts, or to remain here with the corpses.

The hike uphill is steep; perhaps it's fortunate that you're no longer tiring out like you used to. It's easier to keep going nowadays, even if it feels somewhat mechanical in doing so; your limbs know what they're doing, even if there's some reason for your mind to disagree. You seem to be making good time in moving toward the site of the initial impact of the meteorite; perhaps it won't be much longer before you find your objective.

That is, if all goes according to plan.

SUNDAY | MONDAY | TUESDAY | WEDNESDAY | THURSDAY | FRIDAY

CLEARING.

Aug. 9th, 2020 07:20 am
atrueheroine: (🕮 Steady)
[personal profile] atrueheroine
[....well. That certainly happened, didn't it.

Everyone is left standing around rather awkwardly once not!Rideaux disappears, a fact that will be made all more more awkward once they realise that it (him?) didn't take all those bodies with it (him??). Page is certainly trying to get her head around everything that just went down, but it doesn't take long for her to realise that...well, they're in a clearing and it's evening. Logic decrees...]


...we should set up camp.

[Go forth and do what you will, everyone; it's been...a night.]

Nightfall.

Aug. 8th, 2020 12:39 am
shimmermods: (Default)
[personal profile] shimmermods


Unlike the past while that you've spent in the Shimmer - that you can remember, anyway - the end of the week doesn't seem to bring with it any sort of town for you to enter; there is no civilization, there are no buildings, there's simply nothing that may indicate that this place has been touched by people anytime recently. It's easy to keep going; the incline of the terrain is becoming familiar to you, and the fact of the matter is that you aren't tiring in the same way that you used to. It isn't that you have more energy, it's simply that you lack fatigue.

It seems almost natural to continue until evening begins to fall, until an odd eerie twilight throws the forest into shadows that are quickly growing longer and darker; you can still see, that's more than simple enough, but the day is wearing on, and as such it's likely welcome when the trail opens up again into another one of those clearings.

Of course, given what you found in the last one, it might be for the best to proceed with caution once you notice the trail starting to widen.

WEEK THREE

Aug. 1st, 2020 11:41 pm
shimmermods: (Default)
[personal profile] shimmermods


While very few things have been made entirely clear since you've been here, one thing certainly seems to have been: there are no more survivors. There's no one else to watch out for, but there's no one that you're going to be able to save, either.

You are truly and utterly on your own.

With two of your number injured, it's likely that this isn't a welcome thought; it also means that the going may be slower than anyone would really like. Unfortunate, as this is where the hike starts becoming more difficult; it isn't particularly treacherous - there are no steep dropoffs or cliffs to be wary of, and it is still hiking more than climbing - but the paths are becoming steeper, requiring more exertion to traverse. It will give you time, however, to pay attention to your surroundings, and the way they start to shift around you - almost as though in response to your presence itself.

It's simple things at first - a familiar flower, a plant you used to see all the time back home. Perhaps it will even feel nostalgic for a moment before you realize that it has no business being here. Some of the changes are small - glasswing butterflies with wings the shades and colors of real stained glass, beetles with their hard backs glittering in jewel tones that serve no real purpose. Occasionally the bark of the nearby trees have cracked open, wood splitting to reveal inner mechanisms and gears like clockwork.

Some of the changes are reflected in you as well - or perhaps Wesker's words simply have you thinking too much. The notion that the Shimmer resides in you seems impossible; after all, you don't feel any different.

It begs the question, though.

Have your fingerprints always moved like that?

SUNDAY | MONDAY | TUESDAY | WEDNESDAY | THURSDAY | FRIDAY

atrueheroine: (🕮 Resigned)
[personal profile] atrueheroine
[Page silently watches the church burn for a little while, once she's emerged safely from it, before turning away and heading to the town square to meet up with everyone else. It makes sense to rest here, as they did last week, after another town with another tragic story to tell.

At least that time, however, they'd all survived it unscathed.

Once she's made it over to the group, she drops her pack onto the ground and collapses next to it, staring at her feet. It's going to take a bit to...process all of that, and while she'd love to get up in front of everyone and make some kind of rousing speech, she just doesn't have it in her at the moment.

Instead, she'll look up from the stone of the square, eventually, casting her eye over everyone and saying (almost to herself)-]


...I hope everyone is all right.

[That is likely far from true, but...well. They're all alive, Wesker is dead, and that's something. She's trying her best not to look at that little tree-sculpture with the key around its neck.


OOC: Second verse, same as the first! Here's our post-event mingle post, to talk about what the hell just happened in there, lick our wounds, and beg forgiveness from...from Flower Girl. Top-level away; Page will have her own up, if you'd like to talk to her.]

Audience.

Aug. 1st, 2020 12:05 pm
manufactured: (018. when i'm god everyone dies)
[personal profile] manufactured


It's difficult to tell whether the man seated before you doesn't rise to greet you because he can't, or because he isn't the sort to bother rising in the presence of anyone if he doesn't want to; either way, he remains where he is, hands folded in his lap, and after a moment he'll tip his head in such a way that will let his eyes catch what little light is present in this place. They're uncovered for now, though it would do everyone here a great service if he were to cover them; they're iridescent, the entire eye having gone odd and milky white with blindness, now reflecting silver and shining and giving an impression that they're entirely sclera.

Whether he can actually see you is hardly the point, however. It's obvious that he knows you're there; he's at least doing you all the courtesy of looking at you.

The man standing off to the side - the one with the massive blade formed out of what remains of his arm seems tense, though not unwilling to be here; he'll remain put for now, and at the very least he doesn't seem to be actively threatening anyone in the room.

Yet, anyway.

The man in the chair speaks, then; his voice is still steady, not at all the raspy, breathless sort of thing that one might expect from one in his...condition.

"My name is Albert Wesker. Formerly a researcher and a virologist; recently, I've taken my rightful station as God of this world - a right bestowed upon me both through my own merits, and through my connection with the Shimmer itself. Krauser is my associate, the only one I find that I wish to consider such. We entered the Shimmer together some time ago - though the precise timing of it, I find, hardly matters. He's been by my side for years before this, and he remains so now.

"I know why you're here. It's quite a noble little undertaking - destroy the Shimmer, save the world. It's almost a shame about the outcome. Don't worry, I won't waste your time by dangling it in front of you - I'll tell you now that you're destined to fail in your mission."

Sanctuary.

Jul. 31st, 2020 03:34 am
shimmermods: (Default)
[personal profile] shimmermods


The path you followed to get here was long, but not particularly difficult; the map, rudimentary though it may have been, at least gave you a direction to take at the start, and the path itself seemed decently-worn. Not a paved road, but perhaps it had been something else once - a country backroad, a way to get partway up the mountain that only those in the area itself knew.

You haven't met any people on your journey, however. Any signs of survivors are either nonexistent or too difficult to find among the dense trees of the forest - and they are beginning to become denser now, pressing in a bit closer as you move further up; in fact, it's only the widening of the spaces between the trees that gives you any indication that you've crossed over into a town at all.

It doesn't seem terribly intact; eventually buildings will draw up around you, but they appear run-down and are coated in vegetation - not the crimson moss that at least some of you have come to associate with the dead, but rather the sort that's colored a slick, dark green, coating simple wooden structures that once were one-story homes adorned with porches and front steps, the sort of thing that may have once seemed cozy or comfortable to at least some of you. But there's something else that prevents those sorts of feelings from ever surfacing; it's a persistent, undeniable emptiness, nothing foreboding or silent or even all that unexpected, if you're honest with yourselves - but it's there all the same.

The sense that you're looking at something that once was, but isn't anymore.

What's striking about it, however, isn't the sense of loss and abandonment that comes with the place, however; it's the abundance and presence of things that are still very, very much alive.

This place has become a sanctuary.

The remains of the town streets are nothing more than meadow now, all running thick with brambles and thin vines, the out-of-season snowdrops and the stray orange lilies and the bluebells from your trip up here running heavy to mingle with fluffy camellias blooming large and bright from the same vines supporting wisterias as they wind through the eaves and overhangs of long-rotted porches, hydrangeas pumping their sickly-sweet scent through the air, windows overflowing with bougainvilleas and primroses.

Some of the homes are still standing, but most have been overtaken; it's difficult to tell what all of these buildings even were. But one thing remains relatively untouched, save for the ivy that seems to be almost choking it - a simple church with a tall steeple, located on the far end of the open square you find yourself standing in.

Other than the church, however, something about this place just seems off, in a way that you've likely come to find familiar - you have the distinct feeling that you're being watched. And the longer you look at this place...well, some important details might start surfacing. The sort that imply you're not quite as alone as you may have thought.

You've come all this way. Only one question remains.

Do you want to see?

WEEK TWO

Jul. 25th, 2020 11:52 pm
shimmermods: (Default)
[personal profile] shimmermods


A new day dawns bright as you leave the town behind you; the map you've found is simple, easy to follow, and perhaps most importantly it's the only lead you have.

And besides, it takes you closer to the source of the Shimmer's influence; that alone may make it worthwhile.

The through the woods leading up the mountain is one that seems to have been taken before, though it's difficult to tell how long ago; the long grass seems to have been tamed in some ways, tamped down and trod upon, and the presence of odd flowers remains constant. They seem to obey no season, growing out among the grass and the trees high overhead.

Though it's worth noting that you don't seem to be alone here; occasionally there's a silence that sweeps over the area, the sort of dead quiet that accompanied your initial approach to the Shimmer. The sort of silence that implies a predator in the area.

Checking will reveal exactly that.

It seems as though something has been stalking you - cougars from the woods have come down toward the group, and while they keep their distance for now, that may not hold true for the rest of the week...

You hear things in the night.

It sounds like humans screaming.

SUNDAY | MONDAY | TUESDAY | WEDNESDAY | THURSDAY

[OOC: Welcome to the second week of The Shimmer! Unlike the deer and the other wildlife you've seen so far, the cougars that are tracking you are hostile - you are free to interact with them in any way you see fit, but they will react as a cougar would and they are entirely willing to try to attack the group. While we will not be NPCing these encounters, you are welcome to do as you like with regards to their presence, including fighting them off.]
atrueheroine: (🕮 Discuss)
[personal profile] atrueheroine
[The church made the most sense, as a rendezvous, so once Page and Garma emerge from the depths of the residence's basement, they make their way over to it and wait outside for the rest of their group to return from their individual expeditions. Everything still seems...oddly quiet; it's more than likely that the other teams didn't manage to find any survivors either. Page isn't sure whether or not that bodes well.

Once everyone has returned, Page stands up before the group, holding a scrapbook and a diary. Her voice is calm, but authorative; she's clearly used to making speeches and giving directions.]


Now that we're all here, and we've established that there are no threats in the immediate vicinity, we should take some time to rest and share information. Garma and I went through that house on the hill; he found some supplies, so talk to him if you'd like some. I found these two books. The first is a scrapbook, containing some newspaper clippings about the Shimmer. The diary is a bit more interesting; it appears to have been written by the owner of the house, and documents his thoughts as the Shimmer slowly took the town over. The last entries are written in that incomprehensible script. If any of you would like to read them, you're more than welcome.

[And she'll place them on the ground beside her, for easy access and collection later.]

While we're here, I also think it would make sense to share if you were given anything unique by Vitali's team. I know someone has a map, for instance. Other than my guns and grenades, I personally don't have anything out of the ordinary other than a grappling hook.

[If that...counts as out of the ordinary, and all that.]

Lastly, I wanted to repeat what I said earlier, before we set off; Vitali told me that the last group who explored the Shimmer came across corrupted survivors, who attacked them. One of their group members lost their life in the process. She couldn't tell me what the remaining people did, to deal with the threat, but I'm working on the assumption that it involved bullets.

So if you happened to learn anything useful from her, before we left, now would be the time to let the rest of us know.

[OOC: As mentioned in the title, this is a (mod-approved) mingle/round-up post for all the exciting things discovered in the town! Make your own top-levels and share experiences/information, discuss cults, pray to the Shimmer for salvation, etc.]
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It's taken a while, but for all intents and purposes, you seem to be back on track; the town you've been sent to investigate isn't far off now. Beyond a crest, just down one of the wooded hills; as you make your way, the strange wildlife watches you. Nothing much. Just one of those deer.

You get the feeling that something always seems to be watching you nowadays. This feeling isn't wrong.

The top of that hillcrest will reveal the town itself, sprawling out below in your line of sight; however, it will soon become obvious that there's something deeply wrong with it. What you're seeing and what you know of the town tell two completely different stories; it's up to you to decide which you believe.

But what your eyes are telling you is that the town is overgrown, the forest reclaiming it for its own – the streets are cracked and broken, grass and shoots of flowers poking up from the roads and the pavement; the ground is thick with fallen leaves, and the buildings seem to have a bright yellow moss growing over them in places. There are residences that seem oddly undisturbed, as though their occupants simply disappeared all at once; given that the town was allegedly evacuated, perhaps that stands to reason.

What doesn't is that this level of growth would take more than a week or two to develop. Maybe you'll find survivors. Maybe you won't. It's worth looking around, either way.

Perhaps it'll be worth your while, in the end.